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Advanced Effect: Luck of target, enemy troop is reduced by two. Basic Effect: Luck of target, enemy troop is reduced by one. MISFORTUNE Reduces the luck of the selected enemy unit. Expert Effect: Same as Basic Effect, except that eight mines are placed, and damage is ((Power x 10) + 100). Advanced Effect: Same as Basic Effect, except that six mines are placed, and damage is ((Power x 10) + 50).
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Enemy creatures battling on their native terrain can see the mines and can cross them safely. A troop stepping on a mine takes ((Power x 10) + 25) damage. Basic Effect: Landmines are placed in four random hexes on the battlefield. It inflicts damage to any unit walking over it. LAND MINE Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. Expert Effect: Same as Basic Effect, except that damage is ((Power x 10) + 60). Advanced Effect: Same as Basic Effect, except that damage is ((Power x 10) + 30). Basic Effect: Troops in target hex and its surrounding hexes take ((Power x 10) + 15) damage. Range is (Power x 3) or three, whichever is greater.įIRE BALL Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 2) or three, whichever is greater. Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is equal to Power or three, whichever is greater. Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Expert Effect: Same as Advanced Effect, except that damage is ((Power x 10) + 50). Advanced Effect: Same as Basic Effect, except that wall of fire is three hexes wide and damage is ((Power x 10) +20). A troop passing through these hexes takes ((Power x 10) + 10) damage. Basic Effect: A two hex-wide wall of fire is produced at target hex. Any units passing through the wall take damage. Deactivating attack is not retaliated.įIRE WALL Places a small wildfire on the battlefield centered at a point specified by the caster. Expert Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 25% of base attack rating. Advanced Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 50% of base attack rating. Basic Effect: Target, enemy troop is frozen until they are attacked. Blindness persists until the unit is attacked or dispelled. Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.īLIND Blinds a creature so that it can not move and causes it to counterattack at half its normal attack strength. Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage. Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage. MAGIC ARROW Causes a bolt of magical energy to strike the selected unit. Expert Effect: Damage from Fire Magic spells is reduced by 50% for all allied troops. Advanced Effect: Damage from Fire Magic spells is reduced by 50% for target, allied troop. Basic Effect: Damage from Fire Magic spells is reduced by 30% for target, allied troop. PROTECTION FROM FIRE Protects the selected unit, reducing damage received from Fire spells. Expert Effect: All enemy creatures deliver ((80% of their minimum damage) - 1) when they attack. Advanced Effect: Enemy, target troop creatures delivers ((80% of their minimum damage) - 1) when they attack. Basic Effect: Enemy, target troop creatures deliver minimum damage when attacking. Expert Effect: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.ĬURSE Causes the selected enemy unit to inflict minimum damage in combat. Advanced Effect: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks. Basic Effect: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks. BLOODLUST Increases the hand-to-hand damage inflicted by the selected unit.